Quake (I, II and III) All Version For SymbianOS 9.1/9.2/9.3

on Thursday, November 27, 2008

THIS SOFTWARE REQUIRES AN S60 PHONE BASED ON S60_FP1(like N95), AND ARMV6 PROCESSOR. WILL NOT ON WORK ON OLDER 3RD EDITION PHONES

Package Include:
Quake

  • quake_v104_armv6_fpu.sisx - this version is for phones which have a floating point unit (ie. N95,N95 8GB, E90, etc)
  • quake_v104_armv6_nofpu.sisx - a non fpu build for phone without fpu (ie. 6290, etc)
  • quakeworld_v104_armv6_fpu.sisx - with fpu support, requires the full version of the original datafiles
  • without fpu support, requires the full version of the original datafiles
  • glquake_v104_armv6_fpu_hwa.sisx - quake with full OpenGL | ES hardware acceleration (N95, N95 8GB, E90, etc)
  • quake_v104_src.7z - The GPL source code. RVCT 2.2 required to compile.
  • changelog.txt - Changes since previous versions.
Quake II
  • quake2_v101_armv6_fpu.sisx - Quake2 engine (requires floating point unit and ~25-30 megabytes of free RAM, includes builtin support for following mods: ctf, xatrix and rogue)
  • quake2_v101_src.7z - Source code for Quake II
  • q2_changelog.txt - Changes since previous versions

Quake3 Arena
  • q3a_v100_armv6_fpu_hwa.sisx - Quake 3 Arena engine (N95 8gb, N82 and E90 only)quakeworld_v104_armv6_nofpu.sisx -
  • q3a_v100_src.7z - Source code for Quake 3 Arena engine (developers only)
  • q3a_changelog.txt - Changes since previous versions

Bluetooth HID support for Quake 3 Arena
  • hidsupp_v100.sisx (read the instuctions on the installation page how to configure you input devices/how to use them in the game)
  • hidsupp_changelog.txt - Changes since previous versions
P.I.P.S
  • pips_nokia_1_3_SS.sis - Symbian P.I.P.S. C-Runtime library. Required by all of the executables on this page

Install Instruction :
Quake

The installation packages on the download page require that you have also a datafile for the game on your memorycard. Both shareware and full version work. Please do not ask me where to find the datafiles. QuakeWorld uses the same datafiles from the same directory as Quake, so there is no extra installation procedure for QW other that it requires the full version of the datafiles.

1. Find a suitable datafile (either shareware, or the full v
ersion form original PC version)
2. Create "quake1" folder to the root of your memorycard
3a. If you have the full version, just copy the "ID1" directory to "quake1" directory.
3b. If you have only a shareware .pak file, create "ID1" folder to "quake1" directory and the copy the shareware pak-file there
4. If you want to have cdaudio aswell, create "cdaudio" f
older to the "quake1" folder. Then put the audio files as .mp3 to the "cdaudio" folder, remember to rename the files from 1.mp3 throught 10.mp3. I don't know what bitrate is the best, but I have used 256kbps and it has impact of 0.1 fps to the performance. If you do not have the required audio files, the background music is just not played.
5. install the Symbian P.I.P.S. c-runtime library, and the install the suitable version of quake.

from version 1.04 onwards, the game supports command file parameters via file. The file is either "cmdline.q1" for quake, or "cmdline.qw" for quakeworld. If you want to use command line parameters, just create the required file(s), and place them to "quake1" folder. Use Google to find out what parameters the game support, but
ofcourse not all parameters are applicaple. The command line parameters make it possible to play mods, tested with the official mission packs "Scourge of Armageddon" and "Dissolution of Eternity". To play the mission packs, copy "hipnotic" or "rogue" folder from the original mission pack cd to the "quake1" directory and use command line parameters "-hipnotic" or "-rogue"

Also, please note that in GLquake the brightness slider does not work. You can adjust it via command line parameter by supplying something like this "-gamma 0.7". For GLquake it is also possible to enable full screen antialiasing with -fsaa command line parameter ( will de
grade performance)


If everything is in place, you are ready to rock now.

Quake2

Seems that a nasty defect slipped to the
initial release, the game might not work correctly on all languages. If you are having problems to get the game up and running, change the phone language to english.

1. get hold of suitable datafile (original cd or shareware/demo)
1.1 if you have n95-1, update the firmware to atleast 2.x.x otherwise it does not have enough memory.
2. install P.I.P.S and the QuakeII engine. If the phone complains something about the certificate, check your settings in application manager. It should be co
nfigured to allow installation of all sis files.
3. install datafiles (using for example the usb-mass storage mode)
3.1 create "quake2" folder in the root folder of your memory card.
3.2 inside "quake2" folder, create another folder "baseq2"
3.3 now copy the pak file(s), video folder and players directory from the original cd to "baseq2" folder. If you have only the shareware file, put it to "baseq2" folder. NOTE: with shareware .pak, the screen will stay black for about 30 secs
4. (optional) install audio tracks
4.1 create "cdaudio" folder in "quake2" folder
4.2 copy exactly 10 audio tracks (mp3) to cdaudio folder and name them 1.mp3 through 10.mp3. If you don't have all the tracks correctly named there, cdaudio wont't play

5. command line parameters can be set through "cmdline.q2" file which should be placed to "quake2" folder. The file should be saved as ASCII, and only the 1024 first characters of the first line are read.

Generally, mods that should work. However, mods that require a separate game dll do not. Same applied to multiplayer games. The engine installation package contains ported versions of vanilla ctf, xatrix and rogue, so the official mission packs and ctf do work correctly. The installation procedure for mods is similar to the base package, but instead of putting files into "baseq2" you should put the into "modname" directory under "quake2". To start lets say xatrix, put "+set game xatrix" (without quotes) to "cmdline.q2" command line file. Needless to say, you need the datafiles for the mod to be present aswell.

Also, the opengl video driver behaves slightly differently with brightness settings. As it has coloured lighting, you need to use console/autoexec.cfg to change the "brighness".

example(in the console):

intensity 1.6 (the intensity of bright colors, higher numbers means more)
gl_modulate 1.4 (lower settings makes all shadows darker)
vid_restart

If anything goes wrong, you could try to look for "q2_log.txt" in the "quake2" folder in order to see what went wrong.

In the end, you should have similar directory/file structure as in these images (the phone seems to map itself as drive G: on my windows machine, you mileage may vary)
Quake 3 Arena

1. Install Quake 3 Arena to your PC from the original Quake 3 cd
2. Update the game with the latest availa
ble update (ftp://ftp.idsoftware.com/idstuff/quake3/win32/q3pointrelease_132.exe)
3. Locate the baseq3 folder in the game installation directory on the PC
4. Create "quake3" folder on the memory card/mass storage drive on the phone (using usb mass storage mode with PC)
5. Copy the baseq3 folder from the game installation directory on the PC to quake3 folder and LEAVE ONLY FILES ENDING WITH .PK3 and delete everything else. Any other files from the PC version will probably screw something at this point.
The directory/file structure should be like this on the phone:

e:\QUAKE3
|

+---baseq3
| | pak0.pk3
| | pak1.pk3
| | pak2.pk3

| | pak3.pk3
| | pak4.pk3
| | pak5.pk3
| | pak6.pk3
| | pak7.pk3
| | pak8.pk3

6. Install P.I.P.S 1.3(or later if available) to the phone (pips_nokia_1_3_SS.sis)
7. Install Quake3 to the phone (q3a_v100_armv6_fpu_hwa.sisx)
8. If you want to use bluetooth mouse or keyboard in the game, install hidsupport aswell (hidsupp_v100.sisx)

You should now be able to start the game (takes some time to start, with the shell still visible, so please be patient). If something goes wrong, the gam
e writes a log file (q3_log.txt) to the quake3 directory, in the case of error
you might want to contact me and send a few last (20) lines of the log file with a description of the error.

The first thing to do in the game is to reconfigure the ingame keys. The default keymappings do not correspond to the real
phone keyboard in any way. Other than that there are few hardcoded keys that cannot be changed:


console key - * on the phone keypad, the green call key on the internal E90 kb, windows button on Logitech DiNovo mini, and the left softkey on the Nokia KB
esc - the right softkey

NOTE: The # key on the phone keypad can be used to navigate to the next menu item in the ingame menus

NOTE2: Full screen antialiasing(FSAA) can be controlled from the graphics options, the default is OFF

Multiplayer
Multiplayer should work out of the box, however I strongly recommend that please configure the access point to be used in the ingame network settings(restart of the game required). When the access point is configured, the game
will automatically use that connection. Also, running a local server on the phone requires that you have configured the access point to use. If the game can not use the access point for some reason, it's switched back to none

Configuring bluetooth mouse and/or keyboard for Quake 3 Arena


If you want to play with bluetooth keyaboard and/or mouse, you need to configure them first. You should have installed the hidsupport package for that. In the application shell, you should see the "hidcfg" application, locate and launch it.

The ui of the hidcfg application is rather simple, just navigate to select the device number you want to configure and press the joystick, or choose the "Choose device" option from the menu. Depending on the device you want to
use, it might be necessary to set "Authenticate" to yes in which case you will be asked a PIN code for the device. If you don't know the pin code of the device, you could try 0000. The authenticate setting needs to be set _BEFORE_ you select the

actual device, it does not do anything if you do it afterwards. Most of the devices I have tried do not require the "Authenticate" option to be yes.

You should always try with the authentication option as "No" first, and if the device refuses to work with it, try again with authenticate set yes.

Selecting the device is rather straighforward, just select "Choose device", make your device discoverable(usually some button on the device) and then select it from the list. If you don't see you device on the list, just try again. Some devices might ask a PIN
code even if the "authenticate" setting is set to "No", in that case just enter the PIN.

If the device configuration was succesfull, your device name should now be visible on the list, if not the device was not configured properly -> please try again with different authentication settings.

When you have succesfully configured your devices, it's OK to quit the application. Also the configuration needs only be done once, until you want to use different devices, or the device has been used with some other computer.


MAKE ABSOLUTELY SURE THAT THE "Nokia Wireless Keyboard" (nor any other manufacturer supplied "driver") application is NOT RUNNING in the background as it will screw everything up

Now just start the game, and press some keys on the KB, or move the Mouse and they should automatically connect to the phone(mouse cursor should now move, and you should be able to navigate the menus with the external KB).

While I cannot quarantee that your specific hardware works, most of the devices that use the standard Bluetooth HID protocol are likely to work.

NOTE: some devices seem to try to connect very few times (like the Nokia KB). If that is the case, you may need to cycle the power on the device(this does the trick with the Nokia KB), and press some keys again while the game is running.


NOTE2: It's normal that the bluetooth connection indicator disappears after a while when in hidcfg or when quitting it. The connection is not actively maintained. A game like Quake3 listens to incoming connections from input

devices, the connection is set up when you are running the game and press/move the input device.

NOTE3: Mouse/KB cannot be used to operate the S60 UI

Devices known to work:
Logitech DiNovo Mini - bluetooth keyboard/mouse combo
Nokia SU-8W - bluetooth keyboard
Apple - bluetooth mouse (exact model not known, use passcode 0000)
Logitech mouse - bluetooth travel mouse (v270 I believe)
iGo - bluetooth keyboard
Microsoft - bluetooth mouse (exact model not known)































Download
http://depositfiles.com/files/1kxcnmc2h



2 comments:

Anonymous said...

tidak bisa di unduh....

nitnot said...

link is broken